


I seem to have many issues with the mod now, i have updated the ui extension mod, accept mission for later and the accessibility mod. Tweak: Do not double-up the NPC's title with their role/job. Bug-fix: Sometimes the active mission wasn't getting listed as the active mission. Stop your engines (default key backspace) to take your ship off it. Note that the autopilot disengages on entering a newly discovered sector requiring you to target the next undiscovered sector and autopilot to it. Tweak: Missions in undiscovered sectors: The next undiscovered sector to your destination is always a mission target. New feature: Spacewalk to containers to collect them. New feature: Reward containers, if any, in data vaults are not listed until all repair panels are fixed. New feature: Signal leaks of data vaults are not listed until all repair panels are fixed. Undiscovered data vaults are listed as unknown objects. New feature: Data vaults are listed as stations. New feature: Command panel for ongoing missions: Activate, Show Briefing. Bug-fix: Expired missions offers are not listed. Bug-fix: The AI doesn't take the controls when you ask them to. You shouldn't get any video comms when conversing with NPCs at stations.

Bug-fix: Conversing with ANY NPC at stations will move you to them - allowing any cutscenes that need to play to continue. Bug-fix: Autopilot doesn't deactivate active mission. Recommendation: Get the new version of Accept Mission For Later mod if you have that installed. I'll release a fix for them in a few days. Recommendation: I recommend that my Loot Mining mod and my Surface Element Targeting mod are disabled for now because I found that they were the causes, along with Accessibility Features, of the active mission getting deactivated when using the Navigation Computer.

I've updated the Accessibility Features mod:
